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Friday, May 13, 2011

CS855 Week 5 Social Technical Planning for the KADACTYL (KAGE + CAD/CAM + Dactyl) CAD/CAM system using the Waldactyl (Waldo + Dactyl) glove haptic feedback system

CS855 Week 5 Social Technical Planning
For the Week 5 Blog post (which is a week late) I am to imagine for a moment that I have been asked to develop a socio-technical plan for a particular goal in 10-20 years.
I have chosen to discuss an innovation idea that will revolutionize the CAD/CAM industry
I have created a fictional company, Kraken Arts Grasp Engineering (KAGE, Inc.), a company that is deeply involved in CAD/CAM systems.
The issue that they are facing is the lack of a common interface for /CAM, tele-operation and “Virtual Art” applications and force-feedback haptic devices
STS Plan

Introduction - 10-20 year vision - addressing a problem or a new innovation
I. Introduction - 10-20 year vision - addressing a problem or a new innovation
    a. Problem - A common interface is needed for CAD/CAM, graphical arts and teleoperation applications
        1. Present applications use different interfaces, command structures and interface devices.
        2. Users/operators have to be trained on each system
        3. Interfaces not human analogs of actions
   b. 5 – 10 Years - Innovation
       i. KAGE will develop the Waldactyl haptic glove and KADACTYL CAD/CAM System to address                   CAD/CAM and graphic arts areas.
           1. System will use motion sensors on the monitors
           2. Gloves will use magnetic/electroactive polymers to provide haptic feedback
                 a. Electro/magnetic polymer muscles will auto-fit to the user
           3. Gyroscopes within the gloves’ bracelets will provide kinesthetic feedback to 3D movement.
           4. Communication will be via Bluetooth/Bluetooth-next-generation standard protocol.
           5. API will be released Open-source so that other companies can adapt the
                Waldactyl gloves for their own systems/equipment.
   c. 10 – 20 Years
        i. KAGE will develop a full haptic-capable VR suit based upon the Waldactyl technology.
           1. Modular: helmet, lab-coat (jacket and pants), jacket, pants, boots & gloves.
                a. Suit will close magnetically, modules connect magnetically, no cable-connectors
      ii. Gloves will be adapted to appeal to non-business/non-computer-graphic users.
          1. Add color- and shape-changing capacity to external surface.
           2. “Shape-apps” like ring-tones made available.
II. Scope - how much are you doing?
     a. Development of Waldactyl glove technology and KADACTYL software CAD/CAM system.
          i. Outputs compatible with standard CAD/CAM, Numeric controller and new 3D Printers.
     b. Release of Waldactyl API Open Source
III. Purpose and Goals -- why do it?
      a. A common interface is needed for CAD/CAM, graphical arts and teleoperation applications
          i. Present applications use different interfaces, command structures and interface devices.
             1. Users/operators have to be trained on each system
             2. Interfaces not human analogs of actions
      b. KADACTYL System that combines our new Waldactyl haptic gloves with CAD/CAM design and
           simulation software.
           i. User will be able to touch, move and experience the materials and controls they are using.
IV. Supporting Forces - what will help to realize it?
     a. Technical:
           i. Move toward touch- and gesture-based interfaces
              1. Smartphone, tablet and e-book reader interfaces
              2. Wii and Kinect Videogame systems
          ii. Advances in haptic technology
              1. Electroactive/magnetic-active polymers and fluids
              2. Haptography to take ‘haptic pictures’ of shapes and tectures
         iii. Interest in VR and more human-analog interfaces.
        iv. Development of the 3D printer
    b. Social/cultural:
        i. Move to more human-analog interfaces
        ii. Acceptance of technology as a part of life
        iii. Drive for massive customization
       iv. Return of technical hobbyists
            1. Advanced CAD/CAM, usable by non-tech, along with 3D printers will
                allow for custom art and modelling
V. Challenging Forces (risk) - what may hinder or block it?
      a. Historical:
          i. This is new and Industrial Design is very conservative
     b. Personal:
         i. People do not like to wear gadgets
        ii. Poor interface design can make the use of gloves and gestures klugey and tiring
VI. Methodology (approach) - how will we approach it?
     a. The new KADACTYL System will be approached in layers:
         i. KAGE’s present CAD/CAM system will continue to be updated and
            supported as an independent CAD/CAM application
             1. Voice commands added to standard interface
        ii. An interface level for the Waldactyl technology:
             1. Waldactyl “input” technology – motion/position sensor software development
                  for calculating hand position, tasks and gesture control.
             2. Waldactyl “output” technology – VRML/XML command structure to provide
                  haptic control of the glove technology
      iii. Physical Development of the Waldactyl glove
            1. Electroactive polymers and magnetic responsive fluids to provide haptic and
                kinesthetic feedback to the user
                    a. Extra sensors for fine-detail glove position data to interface
                     b. Development of the auto-fit functionality
             2. Gyroscopic controls in the ‘bracelet”/base of the glove for ungrounded
                 3D resistance to glove movement.
          iv. Final Integration of the parts
VII. Model - a visual representation of it.
            a. Auto-fitting the gloves



        b. Using the gloves for Virtual Pot Throwing


VIII. Analytical Plan - how will we recognize success?
         a. When the Three pieces of KADACTYL –
               CAD/CAM, Waldactyl input and output work together seamlessly.
         b. Customers buy the new system for a profit.
IX. Anticipated Results - what will success look like in 10-20 years?
        a. Waldactyl gloves are the standard interface for haptic feedback
        b. Waldactyl gloves are in common use with other devices: video games,
             cell phones, etc. – virtual keyboards, music simulation (guitar) and many more.
X. Conclusion - Summary with observations - including the global impact.
      a. None yet.

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